📈Fluctuation
Overview
Automatize your virtual players, let them join and leave your network on their own.
Configuration
The configuration of this module can be a tricky, so follow this tutorial to know everything you need to use the fluctuation module.
Fluctuation type
This option allows you to choose between two modes, the algorithm mode which is based on a mathematical formula or the AI mode which collect, and reproduce your real players behaviors.
Unfortunately the AI mode is not available yet.
Threshold
This section let you define a virtual players threshold. This feature is not related to the algorithm or AI modes.
So the minimum
field let you define how much virtual players should be on your server at anytime, the maximum
one defines a limit, so the fluctuation algorithm stops adding new players when it's reached.
Generator
As said in the configuration, this section let you chose between using our built-in API and configuring a list of usernames by yourself.
In order to use your own username list, turn the automatic
field to false and fill the usernames
list.
Algorithm settings
As said previously, the algorithm mode is based on a mathematical formula that use your configuration to knows when to connect or disconnect virtual players to hit a certain total amount of players.
The first section delay
, allows you to define a delay range (in seconds). This range is basically defines how often the module performs an update. The plugin will pick a random value within that range and wait the specified amount of time.
Then, in the second section percentage
, you can define a range that represent the percentage of virtual players that will connect to your server automatically. It's not easy to understand at the first look, so let me explain you what I mean.
So by default the configuration set the range from 2.0
to 2.5
, which in reality represent 200%
to 250%
. For the example let's say 5 players are connected on your server, then the fluctuation module will progressively create 5 to 6 virtual players to match the 200% - 250%.
Finally the asynchronous
option, let you define if the algorithm should work on the bukkit primary thread (synchronously) or on a secondary thread (asynchronously).
AI settings
As for now, we are still working on the AI feature.
We hope to release it at the end of May.
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